I just watched the new trailer for Dark Knight Rises, and I have to admit that I liked the hell out of it. It immediately made me wonder who would win the box office race between it and the Avengers. But, truthfully, which ever one wins, we all win as the viewing audience. The big loser will be Warner Brothers, because they'll be tasked with finding a director to replace Nolan for future Batman movies. Good luck with that. That said, I really hope that the inclusion of Catwoman doesn't screw up the movie.
The time is upon us, and I'll be going to see a special preview of the Avengers tomorrow night. With that finally out of the way, I'll be able to focus all of my desire on Starhawk.
Due to the overwhelmingly positive response to the Hulk in the aforementioned Avengers movie, there is talk that there may be another solo Hulk movie in the works. To tell the truth, I kind of hope not. Let's just let the Hulk be an awesome part of something bigger, rather than the main attraction. At least, that's how I feel before seeing the Avengers.
A new trailer was released for Metal Gear Rising, and I don't know what to think. Kotaku said it looked like a bad acid trip, but I think it's even worse. Wait and see, I guess.
Speaking of Kotaku, they've reported that Dead Or Alive 5 will feature see through shirts. I remember my first time playing the first DOA, and turning the boob jiggle all the way up; the fact that this was even an option was amazing. In short, it was hilarious and awesome. Good to see (I guess) that Team Ninja is still spending so much time taking care of the digital boobies. Or maybe it's creepy...I can't seem to decide.
Skyrim's Dawnguard dlc will be coming out this summer. Looks like I'll have even more fun when I finally break down and buy Skyrim.
In Starhawk news, beta testers will be getting a cosmetic perk in the form of a glowing gold hand. Also, beta testers who were also Warhawk players will get the Warhawk paint set for vehicles which is exactly what it sounds like. Dylan Jobe has stated that these items will never be re-released or sold, so this is a one time good deal. No word yet on how these gifts will be distributed. Needless to say, this is pretty cool.
Showing posts with label Warhawk. Show all posts
Showing posts with label Warhawk. Show all posts
Tuesday, May 01, 2012
Friday, December 09, 2011
Starhawk Straight Talk, Part 3
Remember when I said that you cannot manually control the turrets? Yeah, I was wrong--there is a little door at the base that grants you access to aim and shoot at will. That said, it still pays to build them in pairs so you can burn down enemy structures while the other turret covers you in automatic mode from Hawk attacks.
So, Starhawk is still awesome. Awesome enough to keep me from playing other games that I really want to play. Man, I really need to clear out my game pile before Starhawk drops next year...
So, Starhawk is still awesome. Awesome enough to keep me from playing other games that I really want to play. Man, I really need to clear out my game pile before Starhawk drops next year...
Labels:
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Warhawk
Thursday, December 08, 2011
Starhawk Straight Talk, Part 2
I'm totally in love with Starhawk, people. No huge update for today, as last night brought more of the same action and excitement of my first night. I got a lot better at building around the base, and sneaking behind enemy lines and dropping down spawn points.
Just like Warhawk before it, I see Starhawk becoming my shooter of choice.
Just like Warhawk before it, I see Starhawk becoming my shooter of choice.
Labels:
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Playstation,
PS3,
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Wednesday, December 07, 2011
Starhawk Straight Talk
I said last night that I'd have some Starhawk impressions for you, but I forgot that since it is still a private beta that there may be some NDA concerns. Luckily, a quick web search revealed that there is no NDA for this one. Probably because this is nearly the same game I played at PAX this year. Anyway...
Starhawk has got to be one of the most frantic games I've played. That might have something to do with the fact that my team was getting stomped, and enemies were spawning everywhere, but I digress.
The good:
The Build-and-Battle system works flawlessly. Collect some rift energy, hold triangle to open the building selection menu to see what you can afford, and hit X to build (assuming you're in a place where it can be built). The building comes slamming to the ground, killing anyone it lands on. Build jetpack spawners, hawk spawners, sniper towers, etc. these structures can also be destroyed by the enemy. I can see that players willing to be pure builders are going to be the key in any successful strategy.
In the game where I was getting stomped, an enemy snuck next to our flag and built a spawn point right there. Chaos ensued-- it was a mad rush for my team to try to destroy the point with enemies dropping in all around us. Yeah...frantic. And even though I was on the receiving end of that beating, it was still completely awesome.
Planting mines in the enemy's base is still a laugh riot. So is sniping a dude from a sniper tower that you just built (which, by the way, comes complete with a couple sniper rifles). It's also awesome to get pinned down by enemy fire, and erect a wall between you to cover your retreat.
Aside from the BaB stuff, the controls were familiar to any Warhawk vet. The graphics were outstanding, and the gameplay kept me up way past my bedtime. I can see myself spending months in the Starhawk universe, just like I did with Warhawk.
The not-so-good:
Nothing here is really "bad" in my opinion, but there are several interesting things that should be noted...and it's likely that I only picked up on them because of all the time I put in with Warhawk. The hawks don't have a hover mode -- or if they do, I couldn't figure out how to use it. You're either flying or you're in walking tank mode. No biggie for me since I was never a great flier, but it's still an interesting design choice.
Also, you no longer have any control over any turrets. You build them, and they work on auto-pilot. Granted, there is probably more that I haven't seen yet, but I'm going to miss firing flak at the flyboys with my own two hands. Still, there is more that enough to keep you busy with the build and battle. Camping in a turret all match would not be good for the team.
I'll likely be in again tonight, so look for another post tomorrow.
Starhawk has got to be one of the most frantic games I've played. That might have something to do with the fact that my team was getting stomped, and enemies were spawning everywhere, but I digress.
The good:
The Build-and-Battle system works flawlessly. Collect some rift energy, hold triangle to open the building selection menu to see what you can afford, and hit X to build (assuming you're in a place where it can be built). The building comes slamming to the ground, killing anyone it lands on. Build jetpack spawners, hawk spawners, sniper towers, etc. these structures can also be destroyed by the enemy. I can see that players willing to be pure builders are going to be the key in any successful strategy.
In the game where I was getting stomped, an enemy snuck next to our flag and built a spawn point right there. Chaos ensued-- it was a mad rush for my team to try to destroy the point with enemies dropping in all around us. Yeah...frantic. And even though I was on the receiving end of that beating, it was still completely awesome.
Planting mines in the enemy's base is still a laugh riot. So is sniping a dude from a sniper tower that you just built (which, by the way, comes complete with a couple sniper rifles). It's also awesome to get pinned down by enemy fire, and erect a wall between you to cover your retreat.
Aside from the BaB stuff, the controls were familiar to any Warhawk vet. The graphics were outstanding, and the gameplay kept me up way past my bedtime. I can see myself spending months in the Starhawk universe, just like I did with Warhawk.
The not-so-good:
Nothing here is really "bad" in my opinion, but there are several interesting things that should be noted...and it's likely that I only picked up on them because of all the time I put in with Warhawk. The hawks don't have a hover mode -- or if they do, I couldn't figure out how to use it. You're either flying or you're in walking tank mode. No biggie for me since I was never a great flier, but it's still an interesting design choice.
Also, you no longer have any control over any turrets. You build them, and they work on auto-pilot. Granted, there is probably more that I haven't seen yet, but I'm going to miss firing flak at the flyboys with my own two hands. Still, there is more that enough to keep you busy with the build and battle. Camping in a turret all match would not be good for the team.
I'll likely be in again tonight, so look for another post tomorrow.
Labels:
beta,
Playstation,
PS3,
Starhawk,
Warhawk
Tuesday, December 06, 2011
Starhawk Private Beta
I got an invitation to the Starhawk private beta today, and I'll download it tonight. As the Mighty Hater (aka, Kris D.) pointed out, I may not actually be able to play it tonight, but I'll be sure to report back here after I do play it to share my impressions.
Update:
I went home before going to pick up the kids from school, and I installed it. I'll definitely be playing tonight, and updating you tomorrow.
Update:
I went home before going to pick up the kids from school, and I installed it. I'll definitely be playing tonight, and updating you tomorrow.
Labels:
beta,
Playstation,
PS3,
Starhawk,
Warhawk
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